Technical Artist / Rendering Engineer.
Building shaders, signed-distance-field ray marching, procedural effects and interactive demos.
Everything here runs in your browser — this page included.
Curated from the legacy site. Every entry is a hands-on experiment — vertex tricks, distance fields, procedural generation, geometry processing and shading.
The complete original website is preserved untouched under /old/ —
including its own homepage, bilingual pages, resume and every demo.