Real-time Graphics · Technical Art

PROFHUA

Technical Artist / Rendering Engineer.
Building shaders, signed-distance-field ray marching, procedural effects and interactive demos.
Everything here runs in your browser — this page included.

Overview

what is here
31tech demos
SDFraymarching
GPUshaders
2018–nowarchived work

Technical Articles

interactive · archived

Curated from the legacy site. Every entry is a hands-on experiment — vertex tricks, distance fields, procedural generation, geometry processing and shading.

Legacy Archive

frozen in time

The complete original website is preserved untouched under /old/ — including its own homepage, bilingual pages, resume and every demo.

Enter old version →