Real-time Graphics

Profhua

Technical Artist / Rendering Engineer.
Shader, ray marching, procedural effects and interactive demos.

About

Focused on real-time rendering and technical art: geometry processing, signed distance fields, ray marching, procedural shading, and lightweight interactive tools. The legacy archive below contains the full historical collection of technical demos from the old website.

Technical Articles

Curated from the old site archive. Each demo is a self-contained interactive page.

Archive

The complete old website is preserved at /old/. It contains the original homepage, resume, and all 30+ technical demos / articles.